A Bit About Me
I am a passionate game programmer with a variety of skills. During my time at AIE, I achieved a major production, collaborated in multiple game jams, and navigated learning remotely. Seeking to become an experienced and established programmer in the gaming industry.
While I was in high school in 2017, I took a Game Design course for both semesters and took a Computer Science year-long course. Midway through the courses, I became deeply interested in game development. The year after, I took the Game Design course second semester and AP Computer Science year long to learn more and enhance more programming skills. After I graduated, I enrolled at the Academy of Interactive Entertainment (AIE) in Seattle, WA to start my career as a Game Programmer in the gaming industry. I also have been participating in Game Jams to expand my Programming knowledge and game dev connections.
Experience
May 2020 - June 2020
January 2021
February 2021 - July 2021
October 2021
November 2021
January 2022
January 2022
February 2022
Character Programmer
A Side-Scroller Platformer game in Unity for WebGL
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My First game production
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Designed Player controller
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Learned how to animate a 3D model
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Worked closely with Producer and animators for importing assets and debugging
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Followed agile project planning practices for 2-week sprints
Game Programmer
A Single-player flying adventure game in Unity for PC
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rapidly developed with a virtual team for the 2021 Global Game Jam
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Created player controller for flying movement and ground movement
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Designed animator controller for the player to simulate flight
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Implemented Player audio sounds
Gameplay Programmer
Side-Scroller Platformer game developed in Unity for PC
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Designed enemy animator controllers
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Implemented AI for enemies and learned how to use Unity's Coroutines
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Worked closely with Producer and animators for importing assets and debugging
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Followed agile project planning practices for 2-week sprints
Game Programmer
2D Side-Scroller game developed in Unity for WebGL and PC
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A 3 person team project develop for a Two-week Game Jam
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Implemented prototype card system and developed UI
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Learned to integrate a Unity package to animate objects within scripts
Gameplay Programmer
Single-player game developed in Unity for PC
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A first-person game developed for a Two-week Game Jam
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Designed Player controller
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Implemented player interaction
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Setup scene transitions
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Worked closely with the team to fix bugs and issues
Unity Programmer/Developer
2D single-player Platformer game developed by Unity for PC
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A 4-person project developed for a one-week Game Jam
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Developed level design and 2D gameplay mechanics
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Designed and implemented UI
Unity Programmer/Developer
2D single-player Puzzle game developed by Unity for PC
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A 3-person project developed for the 2022 Global Game Jam
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Developed level design and 2D gameplay mechanics
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Created and designed prefab assets
Game Programmer/Developer
2D single-player game developed by Unity for PC
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A 3-person team project developed for a two-week Game Jam
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Developed AI using a Unity asset package
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Worked closely with the team to help better understand the Invector Unity asset package
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4th in Best Custom Music
February - March 2022
Unity Game Developer
2D single-player Roguelike game developed by Unity for PC
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A 4-person team project developed for a two-week Game Jam
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Designed and developed a random level generator
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Rapidly created prototype gameplay mechanics
